captainpanic: (Default)
captainpanic ([personal profile] captainpanic) wrote2016-03-22 10:08 pm

►► Law System

The S.S. Panic is basically a city in space, and so someone needs to make sure there's order. That's where the Law Enforcers come into play. Each level of the S.S. Panic has a law enforcement booth situated between the Dining and Industrial sections. Most of them aren't even human. Probably none are human, really, unless your character decides to help out.

They're meant to keep the peace between the refugees (player controlled characters) and the resident aliens/humanoid aliens (NPCs). The law enforcers are far from perfect, and since there's only one section on each level of the S.S. Panic, it might be easy for characters to get away with wrong doing unless someone reports them.

Still, if you've got a character who's notorious for their deeds and you want them to get caught, these are the people to utilize. Alternatively, if your character is a do-gooder, then these are most likely the people they'll be working for.

There are WANTED posters slapped onto the outside of the Law Enforcement building, and if your character gets caught for things as petty as shoplifting gum and as severe as murder, businesses will be notified not to let you in. Player controlled businesses have the discretion to allow wanted criminals or not.

Player characters and NPCs alike who break the law and are caught will be arrested and taken to prison. The ship's prison is pretty typical of your standard prison: a cell able to contain any sentient being, who's able to eat three square meals a day.

The prison is fitted with an ancient stone that speeds up time for everyone within the prison. That means law enforcers work half-shifts to make up the difference in time, and prisoners' sentences finish remarkably quickly! At least, that's how it appears on the outside.