captainpanic (
captainpanic) wrote2016-03-22 10:08 pm
►► Gameplay
The fact that this game is heavily based off
gargleblasted isn't a secret and we're not trying to make it one. So, if you ever played in GB, you'll probably know how this post is going to go. Still, even if you have played in GB it's not an identical clone, so please read through this to familiarize yourself with how
thepanicship will work.
Arrival
Day by Day
Making Posts
Currency and Jobs
Events
Arrival
Every single character arrives safe and sound on the S.S. Panic, bathed in a white light. And the second that light fades, aliens who don't speak your characters language do their best to communicate via crude gestures.
The first thing that will happen is that the aliens will attempt to shove a Babelfish into your character's ear. It doesn't hurt and your character probably won't even notice it. Accepting it is the only way to understand the aliens and some of the other residents of the ship. Paranoid characters can refuse the babelfish, but are unlikely to understand anyone. If a character honestly insists on leaving without the Babelfish, the alien will most likely sigh heavily and shove it in their hands to do with as they please. Should characters refuse the Babelfish, they can come back to the Refugee Office later to acquire a new one. Especially if they lose (or eat...) their Babelfish. They're replaceable.
After that, they will be given a towel and their Guide, which comes with instructions on how the character can get to their new room.
Day by Day
After characters settle down, they'll be able to look for jobs to either live a more luxurious life or to add to the fund to restore the destroyed planets. You know, as soon as someone finds a way. It seems pretty sketchy, after all. Characters will use their Guides, similar to using a tablet, to find jobs. They can sign up for as many as they think they can handle within their wage level or lower. Sometimes, the Guide can glitch and sign characters up for jobs they don't want, though.
Making Posts
Characters can post logs inthepanicship or make a network post in
thepanicguide. Network posts can be video, text or audio, and they can be "locked" to certain individuals, but that doesn't mean someone with decent hacking abilities can't listen in.
All adult or heavy content matter should be placed behind a cut and the post locked to the community.
Currency and Jobs
When characters first arrive on the S.S. Panic, characters will be eligble for Level 5 Wage jobs. The longer they work various jobs, the higher their pay will increase, up to Level 1. Level 1 wages allow for characters to live on the top level of the spaceship in pretty nice luxury. They do have to perform their jobs fairly well; characters can't just take 6 jobs to move on to the next wage level without actually showing up to any of them.
The currency for the game are CREDITS, the smallest denomination being 100. So a bottle of water might cost 200 credits, a book 2,000 credits, a motorcycle 2,500,000 credits, etc. No one's going to be breathing down your neck to make sure you're having your character live within their means, but please do try to remember someone with a Level 5 wage isn't going to be living it up unless they have rich friends. In general, the level of the ship you live on is the maximum of what you can afford price-wise.
Events
The structure of this game is pretty simple. Sometime in the final week of the month, the Infinite Improbability Drive will kick in, allowing for impossible things to happen. These events will vary, but will usually be on the lighthearted side. Then, roughly 4-5 days after the IID event, the ship will arive on a new planet. Each planet will be different. Some may be based on real planets/worlds while others will be completely fictitious. The ship will stay docked on the planet until the final week of the month when the IID kicks in again to allow the ship to take off to its next destination.
In between all that, most of the plotting will be up to the players. This is a sandboxy game, so while moderators will provide some structure, we won't be dotting the calendar with events every week. If you'd us to advertise your plots, though, let us know and we'll make a post/sign-up sheet on your behalf, or you're free to make one on your own.
